Gaming As Culture: Essays on Reality, Identity and Experience in Fantasy Games

2006 · ゲーム以外の書籍(ただしRPG関連)

Gaming As Culture: Essays on Reality, Identity and Experience in Fantasy Games

A collection of scholarly-style essays examining social gaming through the themes of reality, identity, and experience. Ten essays explore how fantasy games relate to cultural and social life, and how players understand themselves and their shared experiences through play.

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0
読書(定期刊物、アドベンチャーブックなど)

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。