
2015 · コアルール(プレイに必要な最小限)
Patchwork (2015)
Two players compete to build the most efficient quilt on a personal board by drafting and placing irregular fabric patches. Players spend buttons as currency to acquire patches from a central market, fit them into a grid, and manage a shared time track that determines turn order and scoring. Tactical spatial placement and resource management drive decisions: pieces vary in shape and cost, and unused board spaces reduce final score. The game resolves quickly with clear setup and a compact play area.
- プレイ人数
- 0
GM不要(ゲームマスターがいなくてもプレイ可能)記述ベース(ダイスよりもナラティブを重視)「Diceless」(ダイスやその他のランダマイザーを使用しない)
Ludoyaのテーブルでは
Ludoyaで詳しい統計を見る- 1
- コレクション登録
ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。


