Power & Weakness

2007 · 中世

Power & Weakness

Conquer 5th-century England as the Saxons or the Celts, using knights and magicians to contest control of the provinces. Knights travel overland and rely on military strength, while magicians use secret magical places to appear unexpectedly in areas thought to be secure. Play unfolds across alternating Sword and Magic cycles, each with different rules. Players choose whether to focus on military control, magical control, or a balance of both, earning victory points at the end of each cycle until one side gains power.

プレイ人数
2
プレイ時間
45分
対象年齢
12+
複雑さ
3.1 / 5
3.9 Ludoyaでファンタジーエリア多数派/影響力

ゲームについて

デザイン

Ludoyaのテーブルでは

Ludoyaで詳しい統計を見る
1
記録されたプレイ
1
プレイヤー
1
コレクション登録
4
ウィッシュリスト登録

3.9/10

Ludoyaのレビュー2件より

  • Tom3.5

    I enjoy Power and Weakness, because it's fascinating how the pieces in the two different cycles interact and affect one another. At the same time, the game feels like two separate duels, and players cannot completely ignore either one of them. The game is more complicated that I'm normally looking for when playing a two player game, and it's often difficult to tell who's winning until the end. All that being said, it is still a satisfying experience to see one's plans succeed.

レビューを読んで評価する

ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek