
2002 · コアルール(プレイに必要な最小限)
Synthesis
A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.
- プレイ人数
- 0
特性/アスペクト制(性格がゲームプレイに影響する)記述ベース(ダイスよりもナラティブを重視)ダイス(主にd6)
ゲームについて
- アート
- Publisher
拡張の対象
Ludoyaで見るゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek。
