Synthesis

2002 · コアルール(プレイに必要な最小限)

Synthesis

A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.

プレイ人数
0
特性/アスペクト制(性格がゲームプレイに影響する)記述ベース(ダイスよりもナラティブを重視)ダイス(主にd6)

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ゲーム情報(人数、プレイ時間、対象年齢、クレジット)の出典:BoardGameGeek