
1982 · 교육
Winning Ways for Your Mathematical Plays
A four-volume reference on combinatorial games—two-player, perfect-information games with alternating turns and no element of chance. It develops mathematical methods for analyzing positions and finding winning strategies, using examples such as Nim, Hackenbush, Kayles, Dots and Boxes, and Nimstring. The volumes also examine games that can continue indefinitely, cases where the last move does not determine the winner, and one-player puzzles including Solitaire and peg games.
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