Colonialism

2013 · Bløffing

Colonialism

Plunder foreign lands in this brutal critique of the Colonial Period. Players secretly bid influence in six regions, then reveal their cards to resolve influence placement and conflicts. When native influence is eliminated from a region, its resources are collected according to each player's influence. The player who gathers the most resources wins.

Spillere
2–4 best 3
Spilletid
90 min
Alder
12+
Kompleksitet
3 / 5
2 på Ludoyafra 952,53 krPolitiskPost-napoleonskHåndstyringHandlingspoengOmrådeflertall / innflytelse

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Spillere

2,0/10

fra 1 anmeldelse på Ludoya

  • Garfield2,0

    Not interesting enough too keep it. Playtested only Nice area control game. But for my taste it's a little bit too difficult too say who will win an area. There is also luck involved, and if you are lucky the ressources you need will drop in an area where you already are... [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Very little --> Gameplay: :star::star::nostar::nostar::nostar: <!-- size 7]Could get a little bit repetitive --> Interaction: :star::star::star::star::star: <!-- size 7]Fighting for areas --> Artwork: :star::star::star::nostar::nostar: <!-- size 7]ok, nothing special --> Luck: :star::star::star::nostar::nostar: <!-- size 7]Random card drawing, random ressource placement --> Strategy: :star::star::star::nostar::nostar: <!-- size 7]You can try, but I guess it's a little bit a chaos --> Components: :star::star::star::nostar::nostar: <!-- size 7]ok, nothing special --> Play duration: :star::star::nostar::nostar::nostar: <!-- size 7]A little bit too long --> Easy to teach: :star::star::star::nostar::nostar: <!-- size 7]Ok --> Rules quality: :star::star::star::star::nostar: <!-- size 7]Very good --> Setup time: :star::star::star::nostar::nostar: <!-- size 7]Ok --> No downtime: :star::star::nostar::nostar::nostar: <!-- size 7]I guess it could suffer from AP --> Replay value: :star::star::nostar::nostar::nostar: <!-- size 7]Not much I can think of --> [/c]

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