Dungeon Academy

2019 · Fantastyka

Dungeon Academy

Players explore four separate 4x4 dice dungeons over four rounds, drawing a continuous orthogonal path through a grid of sixteen rolled dice that represent red and blue monsters (small or large), potions, and strength. Each player has a character sheet showing life, mana and a special power; life and mana are spent to defeat monsters and are tracked between rounds. After everyone records a path, the route is resolved step-by-step to apply damage, collect potions/strength, and score defeated monsters. Players also claim numbered turn-order cards, pick diminishing quests for bonus points, and draft treasures that grant points and abilities. Later rounds introduce a directional labyrinth die and a final boss die before final scoring.

Gracze
1–6 najlepiej w 2
Czas gry
20 min
Wiek
10+
Złożoność
1,4 / 5
5,7 w Ludoyaod 102,25 złKościW czasie rzeczywistymRzucanie kościZmienne zdolności graczyBudowanie sieci i tras

Przy stołach Ludoya

Pełne statystyki w Ludoya
28
Zapisane rozgrywki
52
Gracze
39m 48s
Średnia rozgrywka
11
W kolekcjach
1
Na listach życzeń
1
Zamówione w przedsprzedaży

5,7/10

z 7 recenzji w Ludoya

  • Mario López Menés4,6

    Kind of a roll-and-write with a solid proposal. PROS - The proposal feels innovative in family games and it is pretty simple to teach and learn. - Designing your run feels fun. - Nice graphic design and art for everyone. CONS - Going through everyone's runs each round can be longer than it should. - The game can feel a bit limited for gamers. - Different player levels will cause a very unbalanced experience, and there is no real way to mitigate this.

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