Risk: Godstorm

2004 · Budowanie terytorium

Risk: Godstorm

Players act as priest-leaders of ancient peoples (Greek, Celtic, Babylonian, Norse, Egyptian) vying for control of the classical world and the Underworld. Gameplay uses Risk-style combat and territory control but adds Epoch rounds, relics, crypts and altars, and a separate Underworld board where defeated units can continue to fight and sometimes return. Control of territories and regions, possession of relics, and control of Underworld sites earn Victory Points; play proceeds over five Epochs and the highest VP total wins. The map focuses on Europe, northern Africa and Atlantis (which can be lost to a sinking event), and an optional classic-Risk mode uses the same board.

Gracze
2–5 najlepiej w 4
Czas gry
120 min
Wiek
10+
Złożoność
2,7 / 5
6,6 w Ludoyaod 227,31 złMitologiaGra wojennaKampania / Oparte na kartach bitewRzucanie kościRuch po obszarach

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