Pętla

2020 · Gra karciana

Pętla

Players become temporal agents collaborating to stop a mad scientist from tearing apart the timeline. The game plays over seven Eras of Spacetime as players complete missions, destroy clones, and seal time-rending vortexes using Artifact cards, energy tokens, and character powers. A signature LOOP mechanic lets players chain actions and trigger combo effects, while a randomized enemy movement and a cube-dropping 3D Machine create unpredictable threats that require coordination and tactical planning. Multiple modes alter enemy strength, action constraints, and escalation phases, producing varied objectives and defeat conditions tied to vortexes, failed missions, or depleted time.

Gracze
1–4 najlepiej w 2
Czas gry
60 min
Wiek
12+
Złożoność
2,8 / 5
7,9 w Ludoyaod 146,93 złFantastyka naukowaGra kooperacyjnaGra solo / gra solitarnaZmienne zdolności graczy

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Przy stołach Ludoya

Pełne statystyki w Ludoya
430
Zapisane rozgrywki
297
Gracze
1h 12m
Średnia rozgrywka
126
W kolekcjach
36
Na listach życzeń

7,9/10

z 44 recenzji w Ludoya

  • Zabawa8,0
  • Interakcja8,0
  • Regrywalność8,0
  • Oryginalność8,0
  • Wygląd8,0
  • Dostępność8,0
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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

How does LOOP cost work — can I LOOP multiple times in one turn and how much Energy does each cost?

You can perform multiple LOOPs in one turn but each costs 1 more Energy than the previous (1 for the first, 2 for the second, 3 for the third, etc.); each LOOP spends 1 Energy from your Era and readies all cards in your hand that share one chosen Elementary Dimension (you may never choose the Black Hole Dimension). (p.7)

When I remove Rifts with a card, where do those cubes go — can they still cause a Vortex?

Any Rift you remove is returned straight to the pool (not placed on an Era), so that particular Rift can never cause a Vortex; generally removed Rifts go back to the pool. (p.11)

If a card from the Huge Deck is made available on an Era that immediately becomes a Vortex, does the card still resolve or is it destroyed instantly?

If a card is made available on an Era that becomes a Vortex, the card’s effects fully resolve first and it is then destroyed by the Vortex. (p.12, p.6)

Can I archive a Sabotage tile as soon as it has the required damage even if I'm not on that Era?

No — you may only archive a Sabotage tile during your Archive phase and only if you are on that tile’s Era; archiving also triggers the Attendance Bonus. (p.9, p.10)

Does destroying a Duplicate on Dr Foo’s Era immediately count toward Sabotage mission damage?

Yes — destroying a Duplicate on the Era where Dr Foo is located counts toward the corresponding Sabotage mission and lets you place the appropriate damage cube(s). (example and explanation: p.8; missions summary: p.10)

What happens if my Draw pile is empty when I need to draw a card?

For your Agent deck, shuffle your Discard pile to form a new Draw pile and then finish resolving the draw; for the Huge Deck, if it is ever empty you reshuffle the Destroyed Cards pile to form a new Huge Deck. (p.5, p.11)

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