Tintin et le Piège du Totem Dhor

1993 · Komiks / paski komiksowe

Tintin et le Piège du Totem Dhor

Rastapopoulos has stolen a collection of ancient totems from an ethnographic museum, scattering copies around the world to mislead the investigation. Players travel from adventure to adventure, using a magnet to identify which hidden totems are genuine and memorizing their locations. Once the totems are known, players announce their status when visiting each space; correct answers claim the totem, while mistakes cost research points. Character cards provide investigative help or disrupt opponents. Encounters with Rastapopoulos are resolved by dice rolls, and losing all research points sends a player back to the start with a new supply. After the eight genuine ebony totems are recovered, the golden totem is added for the final adventure.

Gracze
2–4 najlepiej w 3
Czas gry
60 min
Wiek
7+
Złożoność
1,7 / 5
PrzygodaPamięćRzut/Obrót i ruchRzucanie kościRozpoznawanie wzorców

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