Wojna w Krainie Czarów

2022 · Fantastyka

Wojna w Krainie Czarów

Players take the roles of faction leaders invited to the Hatter’s tea party as Wonderland fractures and madness drains from its inhabitants. Around the table, players draft cards by moving and taking tea and cake, using selections to recruit Wonderlandians, build towers, upgrade their leader, and collect shard and region bonuses. When the tea plates are cleared, drafted forces enter tactical battles in familiar Wonderland locations; combat, set collection, quests, and avoidance of Madness chips shape outcomes. After each battle players regroup at the tea party and repeat the cycle for three rounds, with the highest-scoring faction declared the winner.

Gracze
2–5 najlepiej w 4
Czas gry
45–125 min
Wiek
13+
Złożoność
3,1 / 5
8,2 w Ludoyaod 351,08 złOparte na powieściRzucanie kościRondelOtwarte draftowanie

Przy stołach Ludoya

Pełne statystyki w Ludoya
401
Zapisane rozgrywki
705
Gracze
2h 56m
Średnia rozgrywka
134
W kolekcjach
58
Na listach życzeń
5
Zamówione w przedsprzedaży

8,2/10

z 67 recenzji w Ludoya

  • gcasasf10,0

    The artwork and the idea behind this game is just incredible.

    Pierwsze wrażenia · 2 rozgrywki

  • FazerGD10,0

    +

    Zagrane 44 razy

  • rafa gutierrez ruiz8,5

    Diversión 4/5 · Interacción 5/5 · Atractivo 5/5 · Originalidad 4/5 · Rejugabilidad 4/5 · Accesibilidad 3/5

    Pierwsze wrażenia · 1 rozgrywka

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Pytania o zasady

Odpowiedzi z instrukcji od asystenta zasad Ludoya.

When I take a Tea Party card, do its effects happen right away or later?

Effects are applied immediately when you take the card — you gain its rewards (and suffer penalties) in any order you choose, and place any Supporters immediately (see p.7–8; FAQ note p.22).

If I draw a Madness chip during a Battle, what exactly happens and can I stop it?

You do not advance on the Battle track, you lose the indicated units, and you place the Madness chip on your Madness track; Madness and busting are always resolved first. You may block a Madness chip by using an active Shield token, which returns the Madness to your bag and flips the Shield (see p.12–13).

How do Jabberwock Poison chips work — do they act like Madness or stay in the bag?

When drawn a Poison chip makes you lose 1 unit and is then returned to the Jabberwock (not to the Madness track); Poison can be blocked with a Shield (if blocked it returns to your bag). The Jabberwock has a limited number of Poison chips (players+2) so they may be unavailable (see p.10; glossary/FAQ p.22).

When does the Tea Party end and what happens to Madness and Shards at that time?

The Tea Party ends once every player has taken 4 Tea Party cards and placed their Leader into a Region; at the end every player gains 1 Madness chip to their bag, the player(s) with the most Shards gain 1 additional Madness chip and then discard half their Shards (rounded up) (see p.7).

Can I place a Wager on a Battle I'm not participating in, and what do I gain or lose?

Yes — if you have no units in a Battle you may place a face-down Wager on the faction you think will win; correct wagers gain any one weak Ally chip, incorrect wagers give you 1 Shard, and wagers have no effect in a tie (see p.12; resolve on p.15).

How are Shard tokens counted in final scoring?

In final scoring you subtract 1 VP for each Shard token you hold (after adding base VP, castles, and quest points) (see p.15).

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