Near and Far

2017 · Luptă

Near and Far

Four wanderers race across varied maps in search of a legendary city said to contain a wish-granting artifact. Players manage resources like food and equipment, recruit companions in towns, and outfit themselves for encounters with bandits, living statues, and rusty robots. Movement and exploration resolve on modular boards; random and scripted encounters come from a book of stories that a player reads aloud, presenting choices that shape each character’s tale. The campaign unfolds over multiple linked chapters, with each session played on a new map and new narrative episodes that build toward the final ruin.

Jucători
2–4 ideal 3
Timp de joc
90–120 min
Vârstă
13+
Complexitate
2,9 / 5
7,3 pe Ludoyade la 286,71 RONFantezieAventurăAruncarea zarurilorColectare de SeturiJoc de scenariu / misiune / campanie
214
Partide înregistrate
152
Jucători
1h 16m
Durată medie
102
În colecții
22
Pe listele de dorințe

7,3/10

din 28 de recenzii Ludoya

  • Rob Millward8,0

    Nice theme, great world and setting, pretty straight forward rules that are easy to follow. A lot of fun to play

    Nicio partidă înregistrată

Citește recenziile și evaluează-l

Întrebări despre reguli

Răspunsuri din regulament de la asistentul de reguli Ludoya.

When do I reset my hearts — only when I leave town or every time I move onto the map?

You reset your hearts only when you leave town (arranging your party and marking hearts on your heart track as you leave); if you are already on the map you do not reset hearts by moving or returning to the town space. (page 19)

Do I have to fight every threat I pass, or can I just walk by them?

You must deal with an active threat to pass it, but you can pass without fighting by sacrificing a pack bird, having an active party member with a shield, or using a treasure/world/artifact that lets you ignore threats (pay any listed cost if required). Also a threat is inactive if both adjacent spaces have camps (town counts as a camp). (page 20)

If I end my movement on a space with a quest token, do I have to attempt the quest or can I skip it? What happens if I fail?

You may choose to attempt the quest or ignore it; if you attempt you pick a choice, roll (adding skill/combat and any hearts you spend) and on success you gain the listed rewards (and a bonus if your total is 2+ over); if you fail you get no reward and the token is discarded. (pages 21–22, 24)

How do trade routes score — what if two players each have a camp on the route spaces?

A trade route scores only if both route spaces have camps; if one player occupies both spaces they get the larger journey point value, if two different players occupy the two spaces they jointly control it and each gets the smaller listed value, and incomplete routes score nothing. (pages 24–25, 28)

When can I buy artifact cards and what happens to artifact cards left in my hand at game end?

Buying an artifact is a free action you may take at any point during your turn; purchased artifacts are placed face up and grant abilities and journey points, while any artifact cards left unpurchased in hand at game end cost you −1 journey point each. (page 26, 28)

What exactly triggers the end of the game and how long do we keep playing after that?

The game end is triggered when one player places their 14th camp; play continues until the end of the current round so every player has an equal number of turns, and then players total journey points to determine the winner. (page 28)

Deschide asistentul de reguli Ludoya, care citește regulamentul acestui joc.

Datele jocului (jucători, durată, vârstă, autori) de pe BoardGameGeek.