Geist

2004 · Юмор

Geist

Each player takes on the role of a "Geist Hunter" and the first to catch their set of Geists and get them safely to the underworld wins. To catch Geists, you need to lure them with an exact number of Zingiberi chips. These are earned by moving around the board and landing on numbered squares. The number lets you take or return a chip of that value, but also determined how far you will move next turn. A clever movement system encourages people to cheat and get away with it, or at least makes everyone watch closely. Each Geist, once captured, can also be use to "prank" other players, and this keeps things rowdy but also adds to the strategy. Chili Pepper cards also spice things up since the Geists don't usually like them.

Игроки
2–5 лучше всего 1
Время игры
60 мин
Возраст
10+
Сложность
2,5 / 5
5,9 в LudoyaФэнтезиПриключениеПеременные способности игроковПеремещение по областям

Об игре

Автор
Publisher

5,9/10

по 1 отзыву в Ludoya

  • Tom5,9

    High production values, and a fun game and theme. See my review for more details...

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Сведения об игре (игроки, время партии, возраст, авторы) взяты с BoardGameGeek.