Electronic Mall Madness

1989 · Ekonomi

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

Spelare
2–4 bäst 3
Speltid
60 min
Ålder
9+
Komplexitet
1,2 / 5
BarnspelElektroniskKasta/Snurra och flytta

Om spelet

På Ludoyas bord

All statistik i Ludoya
6
Registrerade spelomgångar
5
Spelare
52m 30s
Genomsnittlig speltid
5
I samlingar

Speldata (spelare, speltid, ålder, medverkande) från BoardGameGeek.