Skill Focus: Talking

2006 · 资料书(用于增强玩法的规则/选项)

Skill Focus: Talking

This rules supplement presents an alternative approach to handling social encounters in d20 System games. It connects character skills more directly to roleplaying without reducing conversations to a single die roll. Bluff, Diplomacy, Intimidate, and Sense Motive each provide special talking actions. During an encounter, a successful skill check grants a benefit that can shape the ongoing exchange, such as retracting a statement with Bluff or responding to changing circumstances through another interaction skill.

人数
0
基于种族(玩家的种族/物种影响游戏玩法)骰子(主要为 d20)骰子(多种)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。