Synthesis

2002 · 核心规则(开始对局的最低要求)

Synthesis

A story-driven roleplaying game about defining the self amid conflicting ideologies. The group creates a Story Premise, framed as a question, and explores its answer through play. Characters act through a Self Trait that keeps decisions centered on their identities, with themes such as self-respect, self-destruction, self-sacrifice, and self-worth providing starting points for the story.

人数
0
基于点数(分配点数以获得技能、能力等)骰子(主要为 d6)基于描述(更偏叙事而非骰子)

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek