T.E.G. II

1982 · 战争桌游

T.E.G. II

Players represent major world powers competing for influence across global regions. At the start, each player secretly selects objectives for control, intervention, or non-intervention, with each objective worth a set number of points. Players then deploy and move armies, ships, and aircraft, bringing reinforcements from neighboring regions into battles. Combat is resolved without dice through a Command of Battle. Nuclear missiles and special units become available as military potential increases. The player who scores the most points from completed objectives wins.

人数
2–6 最佳 6 人
游戏时长
120 分钟
复杂性
2.7 / 5
现代战争区域-冲动模拟区域多数 / 影响力

关于这款游戏

出版社

在 Ludoya 的牌桌上

在 Ludoya 中查看完整统计
1
收藏数

游戏信息(人数、游戏时长、年龄、制作人员)来自 BoardGameGeek。