John Company: Second Edition

2022 · سياسي

John Company: Second Edition

Players represent rival families who use a state-backed trading company to advance personal fortunes and social standing in eighteenth- and nineteenth-century Britain. The game plays as a shared corporate engine: players compete for Company offices, influence Company decisions through negotiation, and manage retirements of family members who convert company service into estates and prestige. Financial borrowing, political maneuvering, and social campaigns in the London Season all shape outcomes. Gameplay treats imperialism and global trade as central themes and asks players to confront their consequences; group consent to this subject matter is recommended.

اللاعبون
1–6 الأفضل 5
مدة اللعب
90–240 دقيقة
العمر
13+
التعقيد
4.5 / 5
7.5 على Ludoyaابتداءً من ‏96.56 US$تعليمياقتصاديرمي النردلعبة فردية / سوليتيرالمخاطرة

عن اللعبة

التصميم
دار نشر

صور من طاولات Ludoya

كل الصور في Ludoya
  • John Company: Second Edition على الطاولة، صورة من Jaime Mayol
  • John Company: Second Edition على الطاولة، صورة من xTo
177
جلسات مسجّلة
406
اللاعبون
3h 45m
متوسط الجلسة
102
في المجموعات
28
في قوائم الرغبات

7.5/10

من 40 مراجعة على Ludoya

  • xTo9.1

    Diversión 5/5 · Interacción 5/5 · Atractivo 4/5 · Originalidad 5/5 · Rejugabilidad 5/5 · Accesibilidad 2/5

    انطباعات أولى · جلسة لعب واحدة

  • andycted9.2

    A peculiar game, where you cooperate, but you don't - and in this there's enough meat to make a proper german-loving player go mad. It's basically Republic of Kremlin, reinvented, melted with a lot of new ideas, then polished and infused with plenty of history based mechanisms. Most original game to come out along with splotters in 2020s Update: great even at three players - it becomes a tighter game where you really need to balance everything to survive: the game is murderous ! Basically a different game - and not less enjoyable

    لعبها 9 مرة

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أسئلة القواعد

إجابات من كتيّب القواعد يقدمها مساعد القواعد في Ludoya.

Can I spend money from my family treasury to pay for a Company office or action?

No. Cash always has a location: family-treasury cash can pay for family actions, retirements, upkeep, taxes, and negotiations, while cash in a Company office can only be spent by that office. (p. 6)

If I choose the same Family action as last turn, do I get to take it twice?

Yes. If your opportunity marker is already on the action you choose, you take that action twice; choosing a different action lets you take it only once. (p. 13)

What happens when I roll several dice for a Company check?

After applying penalties, roll the dice and use the lowest result: 1–2 is a success, 3–4 is a failure that may be attempted again, and 5–6 is a catastrophic failure that ends the office’s actions and removes its officeholder. (p. 17)

Can a President trade more than once, and can they trade in another President’s home region?

Each President may successfully Trade at most once per turn, and may not fill orders in another President’s home region, even if that Presidency is vacant. Trading must begin from the President’s own home port. (p. 20)

Do local alliances get used up when I buy them, and can I use one for both deploying and defense?

A local alliance can be used for the Deploy action or to defend against threats in India, but each alliance can be used only once on the turn it is purchased, and its strength cannot be split between both purposes. (p. 22)

What happens if the Company cannot afford its expenses during Revenue?

It must take emergency loans until all expenses are paid; each loan adds £5 to the Company Balance and generally increases Company Debt, while also lowering Standing by one space for one or two loans, or two spaces for three or more. Afterward, the Company Balance is set to zero, and Standing is lowered again if the remaining Balance is below Expectations. (p. 27)

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معلومات اللعبة (اللاعبون، مدة اللعب، العمر، فريق العمل) مأخوذة من BoardGameGeek.