Electronic Mall Madness

1989 · Детска игра

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

Играчи
2–4 най-добре 3
Времетраене
60 мин
Възраст
9+
Сложност
1,2 / 5
ИкономикаЕлектроненХвърляне/Въртене и придвижване

За играта

Дизайн
6
Записани партии
5
Играчи
52m 30s
Средна продължителност
5
В колекции

Данни за играта (играчи, времетраене, възраст, автори) от BoardGameGeek.