American Rails

2009 · Econòmic

American Rails

Els jugadors assumeixen el paper de capitalistes adinerats que gestionen accions i bons de sis companyies ferroviàries fictícies de l’est dels Estats Units. En cada torn, els jugadors compren i venen valors, negocien amb els altres i assignen accions per influir en el valor de les companyies i en les connexions de les rutes. L’ordre de torn variable, la dilució de les ciutats i les diferents configuracions canvien les prioritats estratègiques a cada partida. La partida acaba quan es compleix una condició determinada i guanya el jugador que té més diners, després d’haver augmentat el valor de les seves inversions i establert la xarxa ferroviària més rendible.

Jugadors
3–5 millor amb 4
Durada
90 min
Edat
14+
Complexitat
2,9 / 5
7 a LudoyaTrensPunts de victòria com a recursOrdre de torns: reclamar accióConstrucció de xarxes i rutes

Sobre el joc

Fotos de taules de Ludoya

Totes les fotos a Ludoya
  • American Rails sobre la taula, foto de Sapinto

A les taules de Ludoya

Totes les estadístiques a Ludoya
25
Partides registrades
57
Jugadors
1h 47m
Partida mitjana
7
En col·leccions
2
En llistes de desitjos

7,0/10

de 6 ressenyes a Ludoya

  • Evan7,0

    This game is not substantially different from Chicago Express and Paris Connection, but it does have the potential to go on longer than it's cousins. It's been just long enough since I played the other two games that I don't feel comfortable writing up a list of differences between the games, but from our one play it felt like the thing that makes this game really interesting and different is that you don't know quite when the end of the game will trigger, which makes your mental math about what stocks are worth difficult, since stocks pay out at the end of each round. I enjoyed the game quite a bit, but I've liked most train games I've played. One of my friends who likes Paris Connection because it's short, and likes 1846 because it's more about stocks than logistics for him, disliked this game a lot. He felt the game relies too much on players knowing what their own best interests are and then acting on them in order for the game to be stable and avoid a runaway leader. In fact, in our game, despite other players having the opportunity to stop me, I was able to buy both copies of the stock in the red company, which seemed like a fairly chumpy move since Red wasn't a large or impressive company, however, players had more or less left it alone all game, and since I was getting 100% of it's payout, this small company amounted to more money coming to me than other players were getting for their 30-50% of larger companies. ★ Art, Iconography and components functional ★ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ★ Multiple plays stay interesting ★ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    Primeres impressions · 1 partida

Llegeix les ressenyes i valora'l

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.