Mage Knight Board Game

2011 · Fantasia

Mage Knight Board Game

Els jugadors assumeixen el paper de poderosos mage-knights que exploren i sotmeten una península de l'Imperi Atlante. Es mouen per un mapa modular, recluten unitats, aprenen habilitats i personalitzen una baralla d'encanteris, habilitats i artefactes per fer front a castells, masmorres i enemics poderosos. El combat utilitza cartes i posicionament; els enfrontaments reeixits donen experiència, seguidors i botí que amplien les opcions per als torns futurs. Les partides admeten joc en solitari, cooperatiu i competitiu, amb els jugadors equilibrant exploració, assalts a ciutats i interaccions amb altres mage-knights mentre es fan més poderosos i persegueixen objectius estratègics.

Jugadors
1–4 millor amb 1
Durada
60–240 min
Edat
14+
Complexitat
4,4 / 5
6,7 a Ludoyades de 59,31 €CombatAventuraJoc cooperatiuMoviment en graellaAdició de mapa

A les taules de Ludoya

Totes les estadístiques a Ludoya
474
Partides registrades
162
Jugadors
3h 7m
Partida mitjana
124
En col·leccions
33
En llistes de desitjos
1
En preventa

6,7/10

de 75 ressenyes a Ludoya

  • Jan Solo9,0

    Eurogame duro. Exploración, gestión de mano y ligero deckbuilding. Eres un mago guerrero y deberás derrotar a enemigos, asaltar fortalezas, aprender conjuros, reclutar tropas, etc.

  • José [ホセー]10,0

    Most wonderful adventure exploration game

  • Terumo10,0

    NEV

Llegeix les ressenyes i valora'l

Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

When does my turn end — can I stop early or must I play all my cards?

You may end your turn by playing or discarding at least one card (or skip only if your hand is empty); if your Deed deck is empty you may forfeit your turn to announce the end of the round (you must announce if you also have no cards in hand) and other players get one last turn (page 1).

How do I move — do I spend mana or play cards to move, and how does exploring work?

You gain and spend move points from movement effects (cards/abilities) and play non-wound cards sideways for 1 Move each; spend move points according to terrain cost and you can spend 2 move points to explore and reveal an adjacent tile (pages 1).

How do wounds and healing work for my hero and for units?

Hero wounds are taken as Wound cards into your hand and can only be removed by spending healing (playing healing effects or buying healing at villages/monasteries); unit wounds are placed on the unit (making it unusable) and must be healed by paying the unit's healing cost (healing can be done any time on your turn except during combat) (page 2).

What's the sequence when resolving combat — what are the six combat steps?

Combat proceeds in six steps: 1) Reveal all enemies, 2) Ranged/Siege attacks, 3) Block, 4) Damage assignment, 5) Attack (melee) phase, and 6) Outcome/resolution (apply shields, rewards, removals, or withdrawals) (page 2).

Do I have to defeat every defender to conquer a city or keep?

A city is conquered when all its defenders are defeated (rampaging enemies do not count as defenders), after which shields/leader are awarded; fortified sites work similarly — defeat the site's defenders to place shields and mark the site (page 2).

When do I draw back up to my hand limit and can my keeps/cities change that limit?

At the end of your turn you discard any number of cards (you must discard if you didn't discard during the turn) and then draw until you reach your hand limit; being on or next to your own keeps or conquered cities can increase your hand limit (page 1).

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

Fulls de puntuació i ajudes de joc

  • Full Game Kit
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Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.