Mage Knight: Edición Definitiva

2018 · Fantasia

Mage Knight: Edición Definitiva

Els jugadors fan el paper de poderosos mage-knights que exploren i conquereixen un regne de fantasia que abans estava governat per un imperi. La partida barreja construcció de baralla, creixement del personatge a l’estil RPG i moviment tàctic, mentre els jugadors recluten unitats, obtenen encanteris i artefactes, i netegen masmorres i ciutats. Els escenaris admeten joc competitiu, cooperatiu i en solitari; els oponents poden actuar com a aliats temporals en partides competitives, tot i que només un pot acabar reclamant-ne el control. Els components inclouen diversos herois, progressió tipus campanya i regles integrades per a expansions i contingut opcional.

Jugadors
1–5 millor amb 1
Durada
150 min
Edat
14+
Complexitat
4,7 / 5
8,7 a Ludoyades de 118,76 €CombatAventuraJoc cooperatiuLlançament de dausPoders variables dels jugadors

A les taules de Ludoya

Totes les estadístiques a Ludoya
324
Partides registrades
123
Jugadors
2h 50m
Partida mitjana
167
En col·leccions
30
En llistes de desitjos
2
En preventa

8,7/10

de 57 ressenyes a Ludoya

  • Diversió10,0
  • Interacció10,0
  • Rejugabilitat10,0
  • Originalitat10,0
  • Atractiu10,0
  • Accessibilitat10,0
  • Benjamín Amorín8,0

    I've never played this edition yet but the base game it's spectacular

  • FazerGD8,8

    +

  • FinnTroll10,0

    Should I mark the base game entry as OWNED too? It will mess up the statistics...

Llegeix les ressenyes i valora'l

Dubtes de regles

Respostes a partir del reglament per l'assistent de regles de Ludoya.

Can I play any card sideways as Move/Influence/Attack/Block, and can I play Wound cards that way?

Any non‑Wound Deed card can be played sideways to provide Move 1, Influence 1, Attack 1 or Block 1, but cards played sideways cannot provide Ranged/Siege or elemental effects; Wound cards cannot be played at all or played sideways. (p.4)

If my Deed deck is empty at the start of my turn, can I end the round?

Yes — if your Deed deck is empty at the start of your turn you may announce the End of the Round (forcing each other player one more turn); you must announce End of Round if both your Deed deck and your hand are empty. (p.5)

How do Wounds work — do they go to my hand, can I discard them, and how do I heal them?

When you take damage you put Wound cards into your hand (they cannot be discarded except by an effect that explicitly allows it); you can discard Wounds when you Rest (standard rest or slow recovery) and any Wounds in hand are shuffled back into your Deed deck at round end; healing is done by spending Healing points (Heal X effects) or buying healing at villages/monasteries to remove Wound cards or heal Wounded Units. (pp.5, 10)

When an enemy deals damage, do 1 point of damage wound a Unit and how does Armor work?

Assigning any damage to an unwounded Unit places a Wound on it (even 1 point); the Unit’s Armor then reduces the remaining damage, and Units with the appropriate resistance absorb damage differently (resistance can double effective Armor before Wounding). For the Hero, each assigned wound puts a Wound card into your hand and you reduce damage by your Hero Armor when assigning it. (p.8)

How many Units can I have and when do I get more Command tokens?

Each Unit you control must have its own Command token and you start the game with one Command token (so one Unit); when you advance to certain levels you gain additional Command tokens (you receive another Command token when you advance to an odd‑numbered level and some Level token changes convert into Command tokens). (pp.3–4, 9)

Obre l'assistent de regles de Ludoya, que llegeix el reglament d'aquest joc.

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