Seeland

2010 · Econòmic

Seeland

Els jugadors interpreten pròspers burgesos de la Seeland del segle XVII, recuperant terres del mar i desenvolupant pòlders amb molins de vent i cultius. A cada torn, els jugadors agafen fitxes d’un mercat semblant a una roseta (tipus de llavors o molins de vent) i les col·loquen a la zona de terra adjacent als seus peons de molí de vent o a fitxes ja existents. Col·locar molins de vent pot capgirar fitxes d’illa ocultes per revelar llavors o granges; les granges atorguen monedes i poden permetre fer immediatament un torn extra. Envoltar un molí de vent atorga punts segons les fitxes de llavors adjacents: cal tenir com a mínim dos tipus de llavors per puntuar, i s’obté una bonificació si hi apareixen els tres tipus. La partida acaba quan s’esgota una de les reserves de fitxes i es calculen les bonificacions finals per determinar el guanyador.

Jugadors
2–4 millor amb 2
Durada
45–60 min
Edat
9+
Complexitat
2,3 / 5
5,6 a LudoyaEdat de la RaóAgriculturaRondelCol·locació de pecesGraella hexagonal

A les taules de Ludoya

Totes les estadístiques a Ludoya
8
Partides registrades
9
Jugadors
33m
Partida mitjana
8
En col·leccions
1
En llistes de desitjos
1
En preventa

5,6/10

de 5 ressenyes a Ludoya

  • Evan4,0

    I last played this game in 2014. I liked it ok at the time, but wound up replacing it with other, similar games. A friend brought it by this week wanting to play it, so holding fond memories I gave it a go. I'm sad to say it really hasn't held up well. In this game, you have a tile selection wheel, and an area where the tiles will be placed. There are essentially two types of tiles. Windmills, and flowers. When a windmill is completely surrounded by 2 or more types of flowers, you sum the values of all tiles being considered and score those points. There's a little more to the game than that in that during the tile selection process you can spend money to jump over the next tile on the wheel, but you can't jump more than a few spaces ahead if one player hasn't jumped any spaces yet. There are also houses which when built next to give you an extra action coin. Ultimately though the process manages to be both mathy and dull. The game also comes with some mini expansions of varying degrees of quality. One lets you place a marker down when you score, and then whoever got the most points gets even more bonus points at the end. Very weak. Another, gives your windmills ever shifting target numbers of points you need to hit to get a bonus, and not be penalized. I liked this one, because it meant you might delay completion of a mill on a turn the target number of points is too high. Overall though, it's not enough to turn this ok game into something I'd be willing to play again. ★ Art, Iconography and components functional ☆ Clever or interesting mechanisms ★ Reasonably low downtime between turns with mildly AP players ☆ Multiple plays stay interesting ☆ Low or mitigatable luck elements ★★☆☆☆ Raw enjoyment

    Hi ha jugat 3 vegades

  • ursasmar7,5

    Only played the basic game so far. I have a feeling this rating will go up playing with some of the advanced rules.

    Sense partides registrades

  • Pahn7,0

    Cutthroat tile laying! Good times. Will probably not play dozens of times, but I'd be happy to get 6-10 plays out of it.

    Primeres impressions · 2 partides

Llegeix les ressenyes i valora'l

Dades del joc (jugadors, durada, edat, crèdits) de BoardGameGeek.