Electronic Mall Madness

1989 · Dětská hra

Electronic Mall Madness

Players navigate a three-dimensional shopping mall while an electronic “Voice” directs movement and announces sales. Each turn, the console indicates where to go and which stores have bargains; players race to reach stores and purchase listed items by inserting their credit card token and following the Voice’s prompts. Money is managed via a bank space and credit-card mechanic, and the objective is to collect a set number of purchased items before opponents. The game combines programmed electronic instructions with luck and spatial movement as players plan routes and compete for limited deals.

Hráči
2–4 nejlépe pro 3
Herní doba
60 min
Věk
9+
Složitost
1,2 / 5
EkonomickýElektronickýHod / Otáčení a pohyb

O hře

6
Zapsané partie
5
Hráči
52m 30s
Průměrná partie
5
Ve sbírkách

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