12 Hours

2002 · Scenario / Eventyr / Modul

12 Hours

A two-player, one-time adventure set in 2055 at an ICCM launch station in the McKerna Missile Base. Four soldiers are locked inside as the station reaches full alert, while threats and horrors emerge around them. Players face escalating dangers and must decide whether to initiate a nuclear exchange that will kill millions or risk leaving countless people to a potentially worse fate.

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Attribut-/statbaseret (STR, CON, PER osv.)Tilfældig attributgenerering (under karakteroprettelse)Færdighedsbaseret (køb eller erhverv af færdigheder)

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