1689 for Dummies

2007 · Kampagneindstilling (spilverden)

1689 for Dummies

A roleplaying game set in an alternate 1689, where witch hunters operate in a world shaped by magic, superstition, and distinct regional cultures. Players create characters, investigate supernatural dangers, and deal with societies whose technology and daily life remain rooted in the seventeenth century. The setting emphasizes a world without modern expectations of constant technological progress, where most people live much as their ancestors did.

Kildebog (regler/valg til at forbedre partiet)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Træk-/aspektbaseret (personlighed påvirker spillets gang)Eksploderende terninger (en terning kan 'eksplodere' til et ekstra kast)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.