A Key With No Teeth

2005 · Scenario / Eventyr / Modul

A Key With No Teeth

A one-round Living Greyhawk adventure set in the Grand Duchy of Geoff. The player characters investigate a mystery involving doors, seals, and a key said to open any destination. Designed for adventuring parties of levels 8–12, it forms the second verse of the Song of the Queen in Solitude.

Attribut-/statbaseret (STR, CON, PER osv.)Klassesystem (Pilot, Troldmand, Videnskabsmand osv.)Færdighedsbaseret (køb eller erhverv af færdigheder)

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