Age of Ruin

2005 · Kildebog (regler/valg til at forbedre partiet)

Age of Ruin

In a world where the Age of Machines has passed into legend, adventurers survive without starships, rayguns, or magical fireballs. They rely on personal will, the support of others, and the ability to change themselves to meet new challenges. Players shape their adventurers through hardship and cooperation, overcoming threats and influencing the future. Their actions can help transform an age of ruin into an age of rebirth.

Kompleksitet
4 / 5
Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Terninger (primært d6)

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