AHR: Axe, Hammer & Rune

2010 · Kampagneindstilling (spilverden)

AHR: Axe, Hammer & Rune

Five centuries after goblins drove the dwarves from their mountain strongholds, the surviving republic has fallen into decline. Players lead an elite band of dwarves assembled to reclaim the lost fortresses and drive out their occupants. Each dwarf brings specialized skills and abilities to the campaign, as the group confronts goblin forces and attempts to restore the forgotten strongholds.

Kildebog (regler/valg til at forbedre partiet)Terninger (primært d6)Træk-/aspektbaseret (personlighed påvirker spillets gang)Beskrivelsesbaseret (narrativ mere end terninger)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.