AMBER Diceless Role-Playing

1991 · Grundregler (mindst nødvendigt for at spille)

AMBER Diceless Role-Playing

A diceless role-playing system set in Roger Zelazny’s Amber universe. Players create characters by bidding against one another in an attribute auction, then resolve conflicts through comparisons of ability, tactics, and narrative judgment rather than dice. The rules support travel between worlds, shifting alliances, and other elements drawn from the Amber novels.

Kompleksitet
2 / 5
Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Attribut-/statbaseret (STR, CON, PER osv.)'Diceless' (bruger ikke terninger eller anden tilfældighedsgenerator)

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