Angelspaß

1977 · Børnespil

Angelspaß

Players use magnetic fishing rods to catch fish from a sea-themed box. In the basic game, each player has two attempts per turn, and the game ends when all 18 fish have been caught; the player with the longest line of fish wins. An alternate version uses a die to determine which color to catch and adds special results for choosing a color, returning a fish, sending an opponent’s fish back, or ending the turn. The first player to collect five fish wins.

Spillere
1–4 bedst 1
Spilletid
10 min
Alder
3+
Kompleksitet
1 / 5
fra 149,00 kr.Action / Fingerfærdighed

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Illustration

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