Anthill

1987 · Dyr

Anthill

Players move 14 magnetic ants according to dice rolls, capturing opposing ants along the way. If two pieces repel when a capture is attempted, the opposing ant captures instead. Captured ants are brought back to base and flipped to reveal parts of the ant queen. The player who collects the most complete queen parts wins.

Spillere
2–4 bedst 4
Spilletid
30 min
Alder
8+
Kompleksitet
1,2 / 5
fra 219,00 kr.Rul / drej og flytSætindsamling

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