Beacon

2012 · Grundregler (mindst nødvendigt for at spille)

Beacon

A fast, streamlined fantasy role-playing system built for simple character creation and flexible play. It uses streamlined stats and classes, a skill system shaped by how tasks are described, and a simple phased combat system with critical hit and fumble tables. Magic is powered by hit points and point-based spellcasting, while monsters use compact statistics and class advancement remains straightforward. The setting’s economy uses silver as its standard currency, and druids are presented as hedge-magic users rather than clerics.

Niveaubaseret (optjen XP og stig i niveau)Klassesystem (Pilot, Troldmand, Videnskabsmand osv.)Race-baseret (spillerens race/art påvirker spillets gang)

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