Alfred

2009 · Børnespil

Alfred

A friendly vampire searches his castle for misplaced belongings using the many mirrors inside. The box forms the castle, with hidden item images visible through its windows and four mirrors that can be placed at 45-degree angles to change the view. A door adds an obstruction in the advanced rules. Players roll a die and move the vampire along a track to determine which item to find. The active player may adjust up to three mirrors before looking through the open window. Finding the correct item earns a blood token, after which the item and window switch places. Other players can predict the result before the reveal and also earn a token for a correct guess. The first player to collect the required number of tokens wins.

Spillere
2–4 bedst 3
Spilletid
20 min
Alder
6+
Kompleksitet
1,4 / 5
7 på Ludoyafra 149,00 kr.Væddemål og bluffRul / drej og flytHukommelsesspil

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