Campaign Law (1st Edition)

1984 · Scenario / Eventyr / Modul

Campaign Law (1st Edition)

This roleplaying game core rulebook focuses on setting up and running campaigns, serving primarily as a guide for the gamemaster rather than covering detailed character development, magic, or weapons. It includes material on gods, plants, animals, encounters, secondary skills, equipment, enchanted herbs, weather, and trade, along with a sample adventure.

Kompleksitet
3 / 5
Kildebog (regler/valg til at forbedre partiet)Grundregler (mindst nødvendigt for at spille)Niveaubaseret (optjen XP og stig i niveau)Klassesystem (Pilot, Troldmand, Videnskabsmand osv.)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)

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