Carcassonne: Towers & Thieves

2006 · Udvidelse til grundspillet

Carcassonne: Towers & Thieves

Players build towers by placing tower segments on tiles or adding segments to existing towers, and may place a follower on top to finish a tower. Towers grant a ranged capture ability: a tower of height N can capture opposing meeples in orthogonal view up to N tiles away. Captured meeples are removed from the board and can be liberated later at a cost to the owning player. Tile placement and follower management integrate with the base game’s scoring and area control mechanics, adding a spatial, height-based tactical layer to captures and defenses.

Spillere
2–6 bedst 3
Spilletid
60 min
Alder
8+
Kompleksitet
2,2 / 5
7 på Ludoyafra 105,64 kr.BybyggeriOpbygning af territorierPlacering af brikkerOmrådeflertal / indflydelse

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Forudbestilt

7,0/10

fra 31 anmeldelser på Ludoya

  • Vardak6,2

    It changes quite a lot the basic game flow. It can be funny if you had played Carcassone many times

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