Carcassonne: Sheep & Shepherds

2014 · Udvidelse til grundspillet

Carcassonne: Sheep & Shepherds

Players add hill and vineyard tiles to the landscape and place followers to claim roads, cities, monasteries and fields as in the base game, with new terrain that alters scoring. Hills are created by stacking tiles and act as tie-breakers: a follower on a hill gains priority when players share control of a feature. Vineyards add bonus points to completed monasteries, encouraging disruption of opponents' cloister-building. Shepherds are new field-only followers that let players draw sheep tokens when they expand their pasture or cash in accumulated sheep for points. A small number of wolf tokens are hidden among the sheep, introducing a push‑your‑luck risk to collecting livestock.

Spillere
2–6 bedst 2
Spilletid
40 min
Alder
8+
Kompleksitet
1,9 / 5
8,1 på Ludoyafra 85,42 kr.MiddelalderOpbygning af territorierPlacering af brikkerOmrådeflertal / indflydelse

På Ludoyas borde

Al statistik i Ludoya
17
Registrerede partier
5
Spillere
46m 40s
Gennemsnitligt parti
62
I samlinger
3
På ønskelister

8,1/10

fra 14 anmeldelser på Ludoya

Læs anmeldelserne, og giv det en vurdering

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.