
2018 · Science fiction
Clank! In! Space!: Apocalypse!
Players continue the sci-fi deck-building adventure as resistance operatives trying to foil a new doomsday scheme by an evil cyborg. The expansion adds modular board pieces, new adventure cards, large scheme cards that alter objectives, and a boss marker that represents a powerful antagonist. Gameplay integrates with the base game: players modify their decks, explore added map modules, pursue altered mission goals set by the scheme cards, and contend with heightened threats while acquiring treasure and upgrades.
- Spillere
- 2–4 bedst 3
- Spilletid
- 45–90 min
- Alder
- 13+
- Kompleksitet
- 2,5 / 5
Om spillet
- Udgivere
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På Ludoyas borde
Al statistik i Ludoya- 13
- Registrerede partier
- 17
- Spillere
- 1h 27m
- Gennemsnitligt parti
- 37
- I samlinger
- 2
- På ønskelister
8,3/10
fra 4 anmeldelser på Ludoya
Regelspørgsmål
Besvaret ud fra regelbogen af Ludoyas regelassistent.
When a black cube comes out of the bag during a Boss Attack, where does it go?
Place it on an empty space in the Scheme’s current Phase instead of setting it aside. If it fills the last space, immediately resolve that Phase, then place any excess cubes in the next Phase (p. 2).
Can I remove black cubes from a Phase that has already been completed?
No. Cubes on completed Phases cannot be removed by any means; only cubes in the current Phase can be taken (p. 2).
How often can I thwart the Scheme, and what happens when I do?
You may take the thwart action shown on the Scheme once during each of your turns, paying its resource cost. Take one black cube from the current Phase and place it in your play area; it is worth 1 point at the end of the game or can fuel effects (p. 2).
Can I use Boots to thwart the Scheme if I’m stopped?
Yes. You may spend Boots for a Scheme that requires them even if dizziness or a security checkpoint has stopped you (p. 2).
What happens when I spend a black cube on a card or board space?
Return the spent cube to the boss bag. A card or board space can generally be used only once per turn, although you may use different eligible cards or spaces during the same turn (p. 3).
What happens if the Scheme’s third Phase is completed?
Lord Eradikus succeeds, and the Scheme’s ongoing effect remains active for the rest of the game. Players can no longer take black cubes by any means, and future black cubes drawn from the bag are set aside normally (p. 3).
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