D6 Space Rulebook

2004 · Grundregler (mindst nødvendigt for at spille)

D6 Space Rulebook

A science-fiction roleplaying rulebook for adventures involving bounty hunters, pirates, megacorporations, frontier worlds, cybernetics, and metaphysics. It provides three compatible character-creation methods, more than 80 Advantages, Disadvantages, and Special Abilities, generic alien packages, equipment examples, and guidance for creating settings and characters. Players can use either Body Points or Wounds for damage, with rules for combat, cybernetics, ship travel and design, and reality-manipulating metaphysics. Essential and optional rules allow groups to choose their preferred level of complexity, while an introductory guide, chapter prefaces, and a solo adventure support learning and play.

Kompleksitet
2 / 5
Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Terninger (primært d6)

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