Dark Ages: Mage

2002 · Kildebog (regler/valg til at forbedre partiet)

Dark Ages: Mage

Set in a medieval world of castles, nobles, priests, and superstition, this game explores an age when magic rules and science remains unknown. Players create mages who navigate wars, religious conflict, demons, monsters, and other supernatural mysteries. The rules support different magical traditions, including holy men, philosophers, pagans, and wizards, and are designed for use with the Dark Ages setting and its existing systems.

Kompleksitet
3 / 5
Kampagneindstilling (spilverden)Attribut-/statbaseret (STR, CON, PER osv.)Race-baseret (spillerens race/art påvirker spillets gang)Færdighedsbaseret (køb eller erhverv af færdigheder)

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