Darwin's Journey: Falmouth Port Mini-Expansion

2023 · Udvidelse til grundspillet

Darwin's Journey: Falmouth Port Mini-Expansion

Adds two new special pieces that players can redeem by completing Objective tiles: a Special Ship and a Horse. Each special piece replaces one of the player’s Ships on the Ocean track or one of the player’s Explorers, and is unlocked by placing a Roof tile over the corresponding space. The Roof tiles show either a Correspondence Action or an Academy Action; when performing that action, a player may pay 1–4 coins to advance their Special Ship or Horse 1–4 spaces and then take the bonus action associated with the advancement.

Spillere
1–4 bedst 4
Spilletid
60–120 min
Alder
14+
Kompleksitet
3,4 / 5
6,1 på LudoyaUdforskningRejsePunkt-til-punkt-bevægelseKontrakterSætindsamling

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Regelspørgsmål

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When I complete an Objective, can I put it on my Falmouth Port board?

Yes. You may place an achieved Objective face-down on an empty matching silver or golden spot to gain its reward; you may also place a face-up Objective on an open spot as a reserve, following the base-game rules. (Falmouth Port Rules, p. 2)

Do the rewards from the Falmouth Port Objectives score victory points at the end?

No. Neither of the rewards from these Objective locations gives end-game victory points. (Falmouth Port Rules, p. 2)

When can I swap an Explorer or Ship for its upgraded token, and does it keep its place?

After achieving a golden Objective placed on your Falmouth Port board, you may replace an Explorer on an Island track with your Horse; after achieving a silver Objective there, you may replace your Ship with your special Ship. In either case, the upgraded token keeps the original token’s position, and the replaced token goes back in the box for the rest of the game. (Falmouth Port Rules, p. 2)

When do I place a Roof tile, and how do I activate it?

After upgrading an Explorer or Ship, you must place one of your Roof tiles face-up next to the completed Objective. On a later turn, after all your actions, you may activate an active Roof tile if you performed at least one matching Correspondence or Academy action that turn; spend 1–4 Coins to move its associated token 1–4 times, and activate each tile no more than once that turn. (Falmouth Port Rules, p. 2)

Can a Roof tile let my upgraded token take the action where it stops?

Yes. Once its Roof-tile movement ends, you may perform the action shown at the token’s stopping place, following the regular token-movement rules. With the Firelands Expansion, however, a token moving by Roof tile activation cannot interact with Adventure tokens. (Falmouth Port Rules, p. 2)

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