Digital Web 2.0

1998 · Kildebog (regler/valg til at forbedre spillet)

Digital Web 2.0

A sourcebook for exploring cyberspace in the Mage setting, reshaped by the growth of the Internet, cyber-culture, and the aftermath of the Great Crash of ’97. It details the Web’s Realms, inhabitants, factions, and powers, and provides rules for performing virtual magick as the Ascension War continues online.

Spillere
0
Kampagneindstilling (spilverden)Progressionstræ (færdigheder, professioner, magiske evner osv.)Terninger (primært d10)Attribut-/statbaseret (STR, CON, PER osv.)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.