Eldritch Horror: Forsaken Lore

2014 · Fantasy

Eldritch Horror: Forsaken Lore

An expansion adds new mysteries, encounters, and threats as defeated Ancient Ones attempt to return and a serpent deity's cult readies the world for domination. Players continue to manage investigators, traveling the globe to resolve Research cards that deepen the lore of each Ancient One while confronting fresh encounters, cultists, and Serpent People. New Spells, Assets, and Artifacts provide additional tools and options as investigators balance investigation, combat, and resource management to prevent the world’s destruction.

Spillere
1–8 bedst 4
Spilletid
180 min
Alder
14+
Kompleksitet
3,2 / 5
8,2 på Ludoyafra 177,30 kr.KampUdvidelse til grundspilletKooperativt spilTerningekastPunkt-til-punkt-bevægelse

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8,2/10

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Regelspørgsmål

Besvaret ud fra regelbogen af Ludoyas regelassistent.

When do we resolve a Prelude card’s effect?

Resolve it immediately after drawing it, unless it specifies a different timing (for example, “after resolving setup”). (Rulebook, p. 2)

What happens when a space becomes devastated?

Discard all Clues and defeated investigator tokens there, remove the matching Expedition Encounter cards from the game, and place a Devastation token on the space. It is no longer a City space, and investigators there encounter it using the Devastation Encounter deck instead of a General or location encounter. (Rulebook, p. 2)

Can we put a Clue on a devastated space?

No. If a Clue would spawn there, discard it, and a Clue cannot be moved there. (Rulebook, p. 2)

How does Physical Resistance affect my combat bonuses?

Against a Monster with Physical Resistance, you cannot apply bonuses to your dice pool except those from Magical possessions and Spells. You can still reroll dice or manipulate dice results as normal. (Rulebook, p. 3)

Does a bonus from an Asset count toward my skill value?

No. A skill’s value is its printed value modified by Improvement and Impairment tokens; bonuses from possessions or other effects apply only when resolving a test. (Rulebook, p. 3)

If an effect says to gain a random Asset, can I take a Unique Asset?

No. Take it from the Asset deck; you gain a Unique Asset only when an effect specifically calls for one. (Rulebook, p. 4)

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