Emerald Dreams

2002 · Scenario / Eventyr / Modul

Emerald Dreams

On the eve of All-Fiends, a series of grisly murders appears to have been solved by the Council of Archimage at the Great Magic School of Specularum. When a flaw is discovered, the investigation falls to the familiars of the great mages, who are trapped in a forgotten tower. The familiar characters must escape, travel to another dimensional realm, and seek a place near their masters so they can help confront an ancient evil. This AD&D 2nd Edition tournament module is designed for four to six familiar characters of levels 16–19.

Niveaubaseret (optjen XP og stig i niveau)Klassesystem (Pilot, Troldmand, Videnskabsmand osv.)Race-baseret (spillerens race/art påvirker spillets gang)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.