Exile Sun: Tech Interrupt Cards

2012 · Kamp

Exile Sun: Tech Interrupt Cards

This supplemental set adds optional technology cards to the base game. Unlike the standard one-time-use technology cards, these interrupt cards can be played outside a player’s own turn to affect other technologies or game actions. Shuffled into the regular technology deck, they appear infrequently and add additional interaction and timing decisions.

Spillere
2–6 bedst 4
Spilletid
160 min
Alder
14+
Kompleksitet
3 / 5
Udvidelse til grundspilletScience fictionPlacering af arbejdereHemmelig enhedsudplaceringSekskantet gitter

Om spillet

Illustration

Udvidelse til

Se dem i Ludoya

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.