Fiasco

2009 · Grundregler (mindst nødvendigt for at spille)

Fiasco

Players create and play out cinematic, small-time capers that spiral into disaster. The group builds a shared setup by choosing a playset (a time and place), establishing interlinked Relationships and Details with six-sided dice, and defining characters whose ambitions and poor decisions drive the story. The GM-less game proceeds through player-driven scenes in which characters pursue plans, make risky choices, and escalate conflicts. Outcomes are determined during scene play and a later resolution phase, producing messy endings of betrayal, violence, and regrets. Sessions run in a single sitting with no preparation required.

Spillere
0
Kompleksitet
2 / 5
Uden GM (ingen spilleder nødvendig for at spille)Beskrivelsesbaseret (narrativ mere end terninger)Terninger (primært d6)

På Ludoyas borde

Al statistik i Ludoya
5
Registrerede partier
5
Spillere
54m
Gennemsnitligt parti
3
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