Gamemaster Law

1995 · Kildebog (regler/valg til at forbedre spillet)

Gamemaster Law

A reference book for gamemasters running Rolemaster or other fantasy role-playing games. It covers group size, player motivations, group dynamics, story presentation, world design, race creation, campaign development, power balance, and handling difficult situations. Guidelines for political intrigue, adventuring, story backdrops, and campaign evolution help structure and develop ongoing games.

Spillere
0
Kompleksitet
3 / 5
Færdighedsbaseret (køb eller erhverv af færdigheder)Niveaubaseret (optjen XP og stig i niveau)Klassesystem (Pilot, Troldmand, Videnskabsmand osv.)

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