Glass Houses

2017 · Scenario / Eventyr / Modul

Glass Houses

A tabletop roleplaying setting set a century after earthquakes, tsunamis, volcanic ash, and a prolonged winter have devastated the old world. Players create adventurers from the new nations that have emerged across Africa, South America, Asia, and the remnants of Europe, then explore a world of recovering civilizations, lost technologies, and strange dangers. The setting is designed for use with the Savage Worlds rules.

Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Færdighedsbaseret (køb eller erhverv af færdigheder)Gitterbaseret (bruger kvadratiske felter til bevægelse/kamp)

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