Gradual Loss of Sanity

2012 · Alternative regler (varianter af grundreglerne)

Gradual Loss of Sanity

A rules supplement for Dungeons & Dragons that models insanity as a gradual process rather than the result of a single magical effect or monstrous encounter. As sanity erodes over time, characters become more susceptible to episodes, and those episodes increase in severity.

Spillere
0
Niveaubaseret (optjen XP og stig i niveau)Race-baseret (spillerens race/art påvirker spillets gang)Terninger (forskellige)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.