Guilds

2015 · Kildebog (regler/valg til at forbedre partiet)

Guilds

Adventurers rely on organized groups for employment, rewards, training, equipment, shelter, and supernatural aid, even as guilds and other institutions impose laws, taxes, and social obligations. The game focuses on organizations such as guilds, tribes, armies, temples, crime syndicates, and secret conspiracies, detailing their benefits, requirements, influence, titles, languages, and geographic reach. Players can use social advantages and organizational connections to gain status, supplies, allies, magical support, and new opportunities between expeditions.

Færdighedsbaseret (køb eller erhverv af færdigheder)Pointbaseret (tildel point for at få færdigheder, kræfter osv.)Terninger (primært d6)

Spilfakta (spillere, spilletid, alder, medvirkende) fra BoardGameGeek.